![]() I love the game -> game -> game format, but I felt some of the cuts were super jarring and 80% of the trailers went on for way too long. Marathon looked cool! Bungie know how to make stylish games, and I think this could definitely be a hit when it releases.Īlso, I'm not sure if it was just me, but the pacing and editing of the show felt so weird and rushed. The MGS3 trailer should have been better and more grand, the start of it was good with the uncertainty of what game it is, but it just ends so briefly, I don't get it. The PSVR2 section was frankly embarrassing, and personally, although the DD2 and AW2 trailers were extremely good, I haven't played the originals so there's a limit to my excitement as well. The main issue is that in a show with such scarce showing of FP stuff, this trailer being one of five shown is extremely disappointing.Ĭoncord might as well have been an email, and quite frankly, I'm extremely confused why they thought a short CGI trailer from an unknown studio, working on a brand new IP, was a good idea, but at the same time didn't give us a CGI trailer for anything single-player, and I'm not even averse to MP or PvP games, I just don't understand that decision.ģrd party stuff was hit and miss for me, apart from Cat Quest and the Journey devs new game, none of the indies appealed to me at all. I didn't mind the CGI trailer for Fairgame$ too much, it showed off the concept (even if its a bit generic) and I kind of know what to expect now. Helldivers 2 also looked good and extremely fun with friends, hopefully, they don't send it out to die with high pricing (fingers crossed for F2P). Spider-Man 2 obviously looked great, no matter what Insomniac will always deliver at least a 7/10 experience and it's impossible to be let down by them. ![]() I mentioned multiple times pre-showcase that I would be extremely satisfied with SM2, Factions, Rise of the Ronin, and MGS3, since I thought all these games were a lock, but I guess not. ![]() I thought the potential for the showcase was high, they could have shown us games for the next two years and given us something to look forward to, but personally, I would have been pleased with what I thought wasn't very high wishes but even then Sony let me down lol. Traveling on foot is slowest but you can go where other forms of transportation cannot take you.Īnother design aspect we wished to show is the overall tone, manner, and pace of actual gameplay.Just got home and I'm going to run through the showcase again, I'll probably think about it better than late last night but no matter what I think after two years of waiting, Sony did the bare minimum You can travel on foot, on a horse (or a mule to be exact…), in vehicles, and of course on a train. Regardless of mission content, you are free to roam the world map. ![]() There are of course instances where you can zoom in further to an actual real-time gameplay level where you can perform all the real-time actions, attend to Billy’s (the protagonist) needs, and fulfill your missions. Many are just simple interactions that can be performed while remaining in world map travel view, such as clearing up a road block or re-fuelling your vehicle at an oil station. Some are forced but in most cases, you will have the option to engage or not. This is our very first reveal of the world map in Little Devil Inside, and our intention was to give you folks a look at how travel works by skipping through a typical mission in the game.Įssentially, we tried to create a dynamic, miniature-like representation of the world with tilt-shift effect.ĭuring travel in world map travel view, you will come across and encounter various events. Hello everyone, we are proud to be a part of the latest State of Play and on behalf of the studio, I’d like to deliver a few dev notes to accompany our new State of Play trailer. ![]()
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